Interesting Rumor
There is an interesting rumor floating around the net today, made even more interesting because it is something that never crossed my mind before whereas usually the rumors are things I already thought of or rehashes of older rumors. Here it is: the nunchuck attachment might have its own motion sensors inside so you would be effectively holding two 3D analog sticks, one in each hand.
This has certainly excited many minds on the internet, mine included. Many people think it would be very confusing to, for example, play a game where you hold a sheild with your left hand, a sword with your right, left thumb controls characters real movement, right hand has other buttons to fiddle with. I can assure you that it only sounds complicated, in practice it would be much easier. The reason? You have spent many years working on the coordination of your arms and hands in relation to your body. It would be very simple to control a sword/shield combo in this way. Or boxing, or dual wielding of guns where you can target two different objects. Honestly it sounds very cool to me and any learning curve involved will certainly be smaller than the LEAP from one analog stick to two. In practice this would give a player control of three separate analog controls, two of which would be 3-axis intead of 2, and because you are controling it with your arms instead of your thumbs it will be much easier to learn, I would think it would be very natural, with the analog on the attachment (controlled by your thumb) being the most difficult thing to get the hang of, but then we have been using our thumbs to control video games for years...
There have been quite a few statements that there was another secret about the controller, above and beyond the secret about the console. If this is it then it is no wonder why Nintendo decided to keep this under wraps judging by all the negative feedback out there because people think it will be more complicated than wat we have now. I agree to a degree that games contolled this way may not appeal to the casual gamer so much ( I mean the 3 analog input, the two separate 3D analogs would be way cool for casual gamers because like I said we all know how to move our arms around) but hardcore gamers would eat this up.
I think people are associating these two freestyle analogs with the dual analog that is popular today (or should I say yesterday?) I feel maybe they are associating 'move your left hand to move your character, move your right hand to move the camera' as that is the standard in place today. I think though in an FPS game it would be easy for the game to know where you want to look based on how you are moving your hands, totally eliminating the camera thumbstick because you will be doing it automatically.
I think it would rock! Anyway, you guys tell me what you think. As for me and my house, we will play the Revolution.
This has certainly excited many minds on the internet, mine included. Many people think it would be very confusing to, for example, play a game where you hold a sheild with your left hand, a sword with your right, left thumb controls characters real movement, right hand has other buttons to fiddle with. I can assure you that it only sounds complicated, in practice it would be much easier. The reason? You have spent many years working on the coordination of your arms and hands in relation to your body. It would be very simple to control a sword/shield combo in this way. Or boxing, or dual wielding of guns where you can target two different objects. Honestly it sounds very cool to me and any learning curve involved will certainly be smaller than the LEAP from one analog stick to two. In practice this would give a player control of three separate analog controls, two of which would be 3-axis intead of 2, and because you are controling it with your arms instead of your thumbs it will be much easier to learn, I would think it would be very natural, with the analog on the attachment (controlled by your thumb) being the most difficult thing to get the hang of, but then we have been using our thumbs to control video games for years...
There have been quite a few statements that there was another secret about the controller, above and beyond the secret about the console. If this is it then it is no wonder why Nintendo decided to keep this under wraps judging by all the negative feedback out there because people think it will be more complicated than wat we have now. I agree to a degree that games contolled this way may not appeal to the casual gamer so much ( I mean the 3 analog input, the two separate 3D analogs would be way cool for casual gamers because like I said we all know how to move our arms around) but hardcore gamers would eat this up.
I think people are associating these two freestyle analogs with the dual analog that is popular today (or should I say yesterday?) I feel maybe they are associating 'move your left hand to move your character, move your right hand to move the camera' as that is the standard in place today. I think though in an FPS game it would be easy for the game to know where you want to look based on how you are moving your hands, totally eliminating the camera thumbstick because you will be doing it automatically.
I think it would rock! Anyway, you guys tell me what you think. As for me and my house, we will play the Revolution.
4 Comments:
What an insanely cool concept! That would be so cool to use your hands to punch out a guy or catch a football or drive a car with maybe a stick shift or duck down and shoot at a guy and at the same time turn a table over for cover or grab a hostage with one hand and use him as a body shield or play zelda or any other game where you can hold two swords or a sword and a shield or lots of other things I am sure.
But, there is no indication of the sensors of the stick that the controller has.
You are correct Chaos, in fact I was going to write a blurb about this in the article and then completely forgot. The bottom line is this: if Nintendo wanted to keep this particular aspect a secret until E3 then having a sensor on the nunchuck attachment would be an obvious giveaway. Some people suggest that it could work with gyros and so wouldnt need the window but I think that would be stupid as it would give input for rotation in place, but not movement or context of movement other than rotation. I don't know if this is real or not, I certainly hope that it is, but I feel that it would use the same technology that is in the original controller and has its own sensor window that we havent seen yet. If it is true. If it is not true then we will certainly see games that use two remotes, one for each hand, giving us the same basic principle but only without the analog stick for your thumb.
http://revolution.advancedmn.com/article.php?artid=6601
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